// IAM Engineer · Climber · Gamer
Rock climber, trail rider, and identity & access management engineer. Outside on the wall or in the game — always pushing the next route.
A technical Minecraft community dedicated to farming every item in the game at the fastest possible rates. Built on innovation, optimization, and collaboration — pushing Minecraft's mechanical limits one redstone contraption at a time.
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An interactive glitch art generator that corrupts image data in real time using custom WebGL shaders.
View Project → Web ExperienceA browser-based audio-visual experiment exploring signal degradation and emergent noise patterns.
View Project → ToolOpen-source toolkit for databending — intentionally corrupting file formats to produce unexpected visual artifacts.
View Project → InstallationPhysical LED installation that responds to ambient sound, rendering corrupted waveforms across a 3×3m grid.
View Project → ResearchA written exploration of glitch aesthetics in contemporary digital art — from early net art to AI-generated corruption.
View Project → Open SourceA lightweight JavaScript library for adding procedural glitch effects to any DOM element without canvas dependencies.
View Project →I secure systems for a living, send boulders on the weekend, and grind ranked at night. 3 years in the cyber field with a specialty in Identity & Access Management — keeping the right people in and the wrong ones out.
Based on the internet. Always leveling up something.
Rock climbing is my reset. Whether it's plastic in the gym or sandstone outdoors, I'm chasing the next send. Bike trails with friends are a close second.
Rocket League for the sweat, Stardew Valley for the vibe. Two completely different modes — I live in both. Star Citizen for when I want to get lost in space.
Identity & Access Management is my lane. Provisioning, governance, zero trust — if it's about who gets in and who doesn't, I'm there.